25 April 2008
Written by
Richard Leggett (

)
Published on April 25th, 2008 @ 10:28:52 am, using 80 words, 432 views
My colleague Rick Williams just found an excellent game called Echochrome which is coming soon to PS3 and PSP. It is very reminiscent of Escher’s work, the difference here is that you must complete the illusion yourself by rotating the 3D-space to allow the inhabitants of the world to complete the puzzles.
Below is a video of the engine that forms the basis of this game… it’s called Objective Locative Environment System:
02 April 2008
Written by
Richard Leggett (

)
Published on April 2nd, 2008 @ 11:38:20 am, using 119 words, 442 views
Quick warning regarding loading images using the Loader class in Flash Player 9…
Image files that are saved with a CMYK profile will appear with inverted colours, this includes JPEGs. It might sound a random thing to encounter but it can happen if you are allowing users to upload images. So it’s probably best to re-save the images on the server using an RGB profile and also check for things like a high DPI, which is likely to also be the case with CMYK images that have been designed for print originally.
Should you want to do this in Flash after loading the CMYK image here’s an excellent resource to get you started:
http://www.nicknettleton.com/zine/php/cmyk-rgb-and-php
01 April 2008
Written by
Richard Leggett (

)
Published on April 1st, 2008 @ 09:26:36 am, using 214 words, 493 views
I’m a big fan of Unity3D, great for cross-platform 3D games. So I was glad to find out from my colleague James that Unity is coming to iPhone, a platform I have also invested a good amount of my time in recently.
Typically Flash has formed the basis of my work over the last 7 or 8 years, but I’m finding now that the technologies are all so similar, it’s just syntax (and more often than not those are nigh-on the same). We are also more able to apply our learnings in say Papervision, to OpenGL ES for iPhone or Unity without too much of a learning curve, and more importantly, we have many more options for spreading our ideas across a wide variety of media without incurring the enormous costs that multi-skilling in those areas could have meant before.
On a similar note we now have a new version of Director to play with, which adds yet another possibility to the mix. Previously bandwidth and the cost of being online put a spanner in the works, now it looks like it is time to realise some of the things we used to suggest.
So it’s a very exciting time and hopefully I’ll have more to say (and share) regarding these technologies so stay tuned. 
