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5 comments

  1. § David Wilhelm Email said on :
    I've recently discovered OpenGL also, and found it quite easy to learn -- at least the immediate mode, not so much the Buffers and Shaders.. I've also tried WebGL, but it seems like immediate mode is not supported and you have to roll your own (or borrow) implementations of deprecated functions, and you have to use vertex and fragment shaders. I think this is a shame and will put a lot of people off... hopefully I'm wrong here.
  2. § George Profenza Email said on :
    OpenGL...fun fun fun :) http://doc.gold.ac.uk/~ma802gp/abstract
  3. § Dan Email said on :
    Are you sure on the fact that PS3 uses OpenGL? I only ask as I went to a seminar at University given by a guy from Sony Computer Entertainment and when asked what Sony used he replied that they used DirectX because it was so highly optimized. When asked if they used OpenGL he said no they wouldn't touch it with a barge pole because it just didn't have the same capability as DirectX and furthermore DX also has a number of great tools! They may just have included it in the spec as another supported format, but by the sound of what this guy was saying, most games and demos are programmed in DX.
  4. § Richard Leggett® Email said on :
    I'm pretty sure it doesn't use Direct3D, but has a proprietary API with an OpenGL wrapper: http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D
  5. § Medyumlar Email said on :
    Are you sure on the fact that PS3 uses OpenGL? I only ask as I went to a seminar at University given by a guy from Sony Computer Entertainment and when asked what Sony used he replied that they used DirectX because it was so highly optimized. When asked if they used OpenGL he said no they wouldn't touch it with a barge pole because it just didn't have the same capability as DirectX and furthermore DX also has a number of great tools! They may just have included it in the spec as another supported format, but by the sound of what this guy was saying, most games and demos are programmed in DX.

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